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DTSTART:19700308T020000
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DTSTAMP:20211207T055409Z
LOCATION:222
DTSTART;TZID=America/Chicago:20211115T144400
DTEND;TZID=America/Chicago:20211115T145200
UID:submissions.supercomputing.org_SC21_sess346_ws_indisc104@linklings.com
SUMMARY:Poster Talk: Measuring Internet Latency from Gaming Footage
DESCRIPTION:Workshop\n\nPoster Talk: Measuring Internet Latency from Gamin
 g Footage\n\nAlvarez\n\nWith the increase of available bandwidth, the perf
 ormance of most Internet applications is now mostly dependant on Internet 
 latency. However, characterizing latency is challenging due to the Interne
 t's scale and distributed nature. Most state-of-the-art systems rely on pr
 obes, which have many drawbacks. We explore an unexplored source of latenc
 y measurements -- footage of video games obtained from live streaming plat
 forms. We give an overview of the system we developed to obtain latency me
 asurements from said source, and show some basic characteristics of the da
 ta, including one exemplifying result that highlights what we can learn fr
 om this unconventional data source.\n\nTag: Big Data, Cloud and Distribute
 d Computing, Data Analytics, Data Management, Datacenter, Networks, Perfor
 mance, Quantum Computing\n\nRegistration Category: Workshop Reg Pass
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